Tom William Day (Instructor) - Grade Details
(with breakdown by course)
Tom William Day - All Courses
Average Grade - 3.732
Median Grade - 4.0
Latest grades from Fall 2022
Tom William Day - Overview
Course Number | Grade Info | Number of Students | Latest Grade Data | Breakdown | ||
---|---|---|---|---|---|---|
CAS 844 | Average Grade - 3.932 Median Grade - 4.0 |
67 | Fall 2022 | |||
MI 462 | Average Grade - 3.959 Median Grade - 4.0 |
49 | Fall 2022 | |||
MI 841 | Average Grade - 3.967 Median Grade - 4.0 |
15 | Fall 2021 | |||
MI 101 | Average Grade - 3.272 Median Grade - 4.0 |
298 | Fall 2022 | |||
MI 201 | Average Grade - 3.843 Median Grade - 4.0 |
185 | Fall 2022 | |||
MI 301 | Average Grade - 3.864 Median Grade - 4.0 |
548 | Summer 2022 | |||
ITM 444 | Average Grade - 4.000 Median Grade - 4.0 |
51 | Spring 2022 | |||
MI 830 | Average Grade - 4.000 Median Grade - 4.0 |
15 | Spring 2022 |
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CAS 844 - Capstone/Practicum
Final project designed to integrate program learning and demonstrate facility with digital communication.
Average Grade - 3.932
Median Grade - 4.0
Latest grades from Fall 2022
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ITM 444 - Information Technology Project Management
Practical training and experiences in design, testing, and launch of new information technologies and systems.
Average Grade - 4.000
Median Grade - 4.0
Latest grades from Spring 2022
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MI 101 - Understanding Media and Information
Critique and analysis of media including television, radio, film, handhelds, video games, social media and the Internet. Media history, effects and ethics. Technology, business and social developments affecting the media in the information society.
Average Grade - 3.272
Median Grade - 4.0
Latest grades from Fall 2022
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MI 201 - Introduction to Information Science
Overview and critique of concepts of information, the history of computing and information, uses and effects of information technology, information management, and human-centered approaches to designing information systems.
Average Grade - 3.843
Median Grade - 4.0
Latest grades from Fall 2022
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MI 301 - Bringing Media to Market
Process of bringing media to market across multiple delivery platforms including broadcast, cable, satellite, Internet and mobile devices. Organization of creative industries, distribution methods, pricing and business models. Creation and repurposing of content. Practical and theoretical models of the behavior of media and information consumers.
Average Grade - 3.864
Median Grade - 4.0
Latest grades from Summer 2022
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MI 462 - Social Media and Social Computing
Social and technological perspectives on how people collaborate using social media and other information and communication technologies. Experience with using multiple collaboration platforms and analysis of differences between enabling technologies.
Average Grade - 3.959
Median Grade - 4.0
Latest grades from Fall 2022
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MI 830 - Foundations of Serious Games
Rationales, principles, processes, and pedagogies for serious game design. Applications of serious game genres and simulations. Funding and distribution.
Average Grade - 4.000
Median Grade - 4.0
Latest grades from Spring 2022
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MI 841 - Understanding Users
Methods of user-centered research to support game, media and interaction design. Iterative cycles of user and product conceptualization.
Average Grade - 3.967
Median Grade - 4.0
Latest grades from Fall 2021
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