Thomas William Day (Instructor) - Grade Details
(with breakdown by course)
Thomas William Day - All Courses
Average Grade - 3.686
Median Grade - 4.0
Latest grades from Summer 2024
Thomas William Day - Overview
Course Number | Grade Info | Number of Students | Latest Grade Data | Breakdown | ||
---|---|---|---|---|---|---|
CAS 844 | Average Grade - 4.000 Median Grade - 4.0 |
48 | Fall 2023 | |||
MI 101 | Average Grade - 3.424 Median Grade - 4.0 |
692 | Spring 2024 | |||
MI 339 | Average Grade - 3.847 Median Grade - 4.0 |
101 | Fall 2023 | |||
MI 462 | Average Grade - 3.933 Median Grade - 4.0 |
30 | Fall 2023 | |||
ITM 444 | Average Grade - 3.986 Median Grade - 4.0 |
144 | Spring 2024 | |||
MI 201 | Average Grade - 3.958 Median Grade - 4.0 |
146 | Spring 2023 | |||
MI 301 | Average Grade - 3.884 Median Grade - 4.0 |
295 | Summer 2024 |
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CAS 844 - Capstone/Practicum
Final project designed to integrate program learning and demonstrate facility with digital communication.
Average Grade - 4.000
Median Grade - 4.0
Latest grades from Fall 2023
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ITM 444 - Information Technology Project Management
Practical training and experiences in design, testing, and launch of new information technologies and systems.
Average Grade - 3.986
Median Grade - 4.0
Latest grades from Spring 2024
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MI 101 - Understanding Media and Information
Critique and analysis of media including television, radio, film, handhelds, video games, social media and the Internet. Media history, effects and ethics. Technology, business and social developments affecting the media in the information society.
Average Grade - 3.424
Median Grade - 4.0
Latest grades from Spring 2024
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MI 201 - Introduction to Information Science
Overview and critique of concepts of information, the history of computing and information, uses and effects of information technology, information management, and human-centered approaches to designing information systems.
Average Grade - 3.958
Median Grade - 4.0
Latest grades from Spring 2023
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MI 301 - Bringing Media to Market
Process of bringing media to market across multiple delivery platforms including broadcast, cable, satellite, Internet and mobile devices. Organization of creative industries, distribution methods, pricing and business models. Creation and repurposing of content. Practical and theoretical models of the behavior of media and information consumers.
Average Grade - 3.884
Median Grade - 4.0
Latest grades from Summer 2024
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MI 339 - Games and Society
Cultural, technological, and design evolution of games. Current and historical game genres, content, audience, and industries for games. Critical examination of empirical research concerning social impacts of games.
Average Grade - 3.847
Median Grade - 4.0
Latest grades from Fall 2023
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MI 462 - Social Media and Social Computing
Social and technological perspectives on how people collaborate using social media and other information and communication technologies. Experience with using multiple collaboration platforms and analysis of differences between enabling technologies.
Average Grade - 3.933
Median Grade - 4.0
Latest grades from Fall 2023
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