Jeremy Gibson Bond (Instructor) - Grade Details
(with breakdown by course)
Jeremy Gibson Bond - All Courses
Average Grade - 3.308
Median Grade - 3.5
Latest grades from Spring 2024
Jeremy Gibson Bond - Overview
Course Number | Grade Info | Number of Students | Latest Grade Data | Breakdown | ||
---|---|---|---|---|---|---|
MI 231 | Average Grade - 2.984 Median Grade - 3.5 |
587 | Spring 2024 | |||
MI 346 | Average Grade - 3.500 Median Grade - 3.5 |
69 | Fall 2017 | |||
MI 230 | Average Grade - 3.159 Median Grade - 3.5 |
65 | Spring 2020 | |||
MI 497 | Average Grade - 3.673 Median Grade - 4.0 |
232 | Fall 2023 | |||
MI 431 | Average Grade - 3.294 Median Grade - 3.5 |
120 | Spring 2024 | |||
MI 330 | Average Grade - 3.542 Median Grade - 4.0 |
121 | Fall 2023 | |||
MI 482 | Average Grade - 3.415 Median Grade - 3.5 |
47 | Spring 2018 | |||
MI 333 | Average Grade - 2.795 Median Grade - 3.0 |
40 | Spring 2019 | |||
MI 455 | Average Grade - 3.613 Median Grade - 3.5 |
237 | Spring 2024 |
Back to Overview for Jeremy Gibson Bond
MI 230 - Game Design
Analyze, critique, and design of non-digital and digital games. Overview of game industry.
Average Grade - 3.159
Median Grade - 3.5
Latest grades from Spring 2020
See detailed grade info for this course
Back to Overview for Jeremy Gibson Bond
MI 231 - Game and Interactive Media Development
Brainstorming, planning, implementing, and troubleshooting applications and interfaces for games and interactive media. Basic principles of programming for interactivity.
Average Grade - 2.984
Median Grade - 3.5
Latest grades from Spring 2024
See detailed grade info for this course
Back to Overview for Jeremy Gibson Bond
MI 330 - Game Level Design
Exploration of concepts in the planning, implementation, and testing of spaces and environments for games and interactive media.
Average Grade - 3.542
Median Grade - 4.0
Latest grades from Fall 2023
See detailed grade info for this course
Back to Overview for Jeremy Gibson Bond
MI 333 - Advanced Game Development
Advanced concepts in planning, implementing, and troubleshooting applications and interfaces for games and interactive media.
Average Grade - 2.795
Median Grade - 3.0
Latest grades from Spring 2019
See detailed grade info for this course
Back to Overview for Jeremy Gibson Bond
MI 346 - Game Design
Analyze, critique, and design of non-digital and digital games. Overview of game industry.
Average Grade - 3.500
Median Grade - 3.5
Latest grades from Fall 2017
See detailed grade info for this course
Back to Overview for Jeremy Gibson Bond
MI 431 - Advanced Game Development
Advanced concepts in planning, implementing, and troubleshooting applications and interfaces for games and interactive media.
Average Grade - 3.294
Median Grade - 3.5
Latest grades from Spring 2024
See detailed grade info for this course
Back to Overview for Jeremy Gibson Bond
MI 455 - Game Design and Development II
Advanced design, architecture, and creation concepts related to the development of real-time interaction 3D design for gaming, simulation, and immersive virtual environments.
Average Grade - 3.613
Median Grade - 3.5
Latest grades from Spring 2024
See detailed grade info for this course
Back to Overview for Jeremy Gibson Bond
MI 482 - Building Virtual Worlds (W)
Theoretical and practical approaches to the planning, design, and development of virtual worlds for games and simulations.
Average Grade - 3.415
Median Grade - 3.5
Latest grades from Spring 2018
See detailed grade info for this course
Back to Overview for Jeremy Gibson Bond
MI 497 - Game Design Studio
Conceptualization, design documentation, planning, prototyping, and distribution of games.
Average Grade - 3.673
Median Grade - 4.0
Latest grades from Fall 2023
See detailed grade info for this course