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Cory Heald (Instructor) - Grade Details

(with breakdown by course)


Cory Heald - All Courses

Average Grade - 3.224
Median Grade - 3.5
515 total students

Latest grades from Spring 2025

Cory Heald - Overview

Course Number Grade Info Latest Grade Data
MI 230 Average Grade - 3.240
Median Grade - 4.0
Summer 2024
MI 337 Average Grade - 2.333
Median Grade - 3.0
Fall 2023
MI 347 Average Grade - 3.052
Median Grade - 3.5
Fall 2024
MI 377 Average Grade - 2.694
Median Grade - 3.0
Spring 2025
MI 402 Average Grade - 3.251
Median Grade - 3.5
Spring 2025
MI 455 Average Grade - 3.653
Median Grade - 3.5
Spring 2024
MI 482 Average Grade - 3.674
Median Grade - 4.0
Spring 2024
MI 490 Average Grade - 3.125
Median Grade - 4.0
Spring 2025
MI 495 Average Grade - 3.625
Median Grade - 4.0
Spring 2025

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MI 230 - Game Design

Analyze, critique, and design of non-digital and digital games. Overview of game industry.

Average Grade - 3.240
Median Grade - 4.0
25 total students

Latest grades from Summer 2024

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MI 337 - Compositing and Special Effects

Conceptual and technical use of animation and compositing software for television, cinema, interactive media, and live performance.

Average Grade - 2.333
Median Grade - 3.0
15 total students

Latest grades from Fall 2023

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MI 347 - Advanced Three-Dimensional Computer Animation

How aesthetic skill, technical competency, and engaging performance are woven together to create compelling animation using 3D computer graphics. Use of industry standard software to create, manipulate and render synthetic characters and their environments.

Average Grade - 3.052
Median Grade - 3.5
29 total students

Latest grades from Fall 2024

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MI 377 - Advanced 3D Modeling

Learn advanced techniques in 3D modeling and texturing for games, movies, television, and motion graphics.

Average Grade - 2.694
Median Grade - 3.0
49 total students

Latest grades from Spring 2025

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MI 402 - Topics in Game Studies (W)

Cultural, technological, and design evolution of games. Current and historical genres, content, audience, and industries for games. Conventional and emerging theories of game processes and effects. Critical examination of empirical research concerning social impacts of games.

Average Grade - 3.251
Median Grade - 3.5
298 total students

Latest grades from Spring 2025

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MI 455 - Game Design and Development II

Advanced design, architecture, and creation concepts related to the development of real-time interaction 3D design for gaming, simulation, and immersive virtual environments.

Average Grade - 3.653
Median Grade - 3.5
36 total students

Latest grades from Spring 2024

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MI 482 - Building Virtual Worlds (W)

Theoretical and practical approaches to the planning, design, and development of virtual worlds for games and simulations.

Average Grade - 3.674
Median Grade - 4.0
23 total students

Latest grades from Spring 2024

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MI 490 - Independent Study

Directed study under faculty supervision.

Average Grade - 3.125
Median Grade - 4.0
12 total students

Latest grades from Spring 2025

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MI 495 - Game and Interactive Media Projects (W)

Experiencing game production in a team setting. Understand the production cycle (including specification, design, prototyping, implementation, testing, and documentation). Planning and manage game design, development, and production tasks. Discussing and experience professionalism, ethics, and communication. Developing presentation methods.

Average Grade - 3.625
Median Grade - 4.0
28 total students

Latest grades from Spring 2025

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