Cory Heald (Instructor) - Grade Details
(with breakdown by course)
Cory Heald - All Courses
Average Grade - 3.224
Median Grade - 3.5
Latest grades from Spring 2025
Cory Heald - Overview
| Course Number | Grade Info | Number of Students | Latest Grade Data | Breakdown | ||
|---|---|---|---|---|---|---|
| MI 230 | Average Grade - 3.240 Median Grade - 4.0 |
25 | Summer 2024 | |||
| MI 337 | Average Grade - 2.333 Median Grade - 3.0 |
15 | Fall 2023 | |||
| MI 347 | Average Grade - 3.052 Median Grade - 3.5 |
29 | Fall 2024 | |||
| MI 377 | Average Grade - 2.694 Median Grade - 3.0 |
49 | Spring 2025 | |||
| MI 402 | Average Grade - 3.251 Median Grade - 3.5 |
298 | Spring 2025 | |||
| MI 455 | Average Grade - 3.653 Median Grade - 3.5 |
36 | Spring 2024 | |||
| MI 482 | Average Grade - 3.674 Median Grade - 4.0 |
23 | Spring 2024 | |||
| MI 490 | Average Grade - 3.125 Median Grade - 4.0 |
12 | Spring 2025 | |||
| MI 495 | Average Grade - 3.625 Median Grade - 4.0 |
28 | Spring 2025 | |||
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MI 230 - Game Design
Analyze, critique, and design of non-digital and digital games. Overview of game industry.
Average Grade - 3.240
Median Grade - 4.0
Latest grades from Summer 2024
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MI 337 - Compositing and Special Effects
Conceptual and technical use of animation and compositing software for television, cinema, interactive media, and live performance.
Average Grade - 2.333
Median Grade - 3.0
Latest grades from Fall 2023
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MI 347 - Advanced Three-Dimensional Computer Animation
How aesthetic skill, technical competency, and engaging performance are woven together to create compelling animation using 3D computer graphics. Use of industry standard software to create, manipulate and render synthetic characters and their environments.
Average Grade - 3.052
Median Grade - 3.5
Latest grades from Fall 2024
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MI 377 - Advanced 3D Modeling
Learn advanced techniques in 3D modeling and texturing for games, movies, television, and motion graphics.
Average Grade - 2.694
Median Grade - 3.0
Latest grades from Spring 2025
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MI 402 - Topics in Game Studies (W)
Cultural, technological, and design evolution of games. Current and historical genres, content, audience, and industries for games. Conventional and emerging theories of game processes and effects. Critical examination of empirical research concerning social impacts of games.
Average Grade - 3.251
Median Grade - 3.5
Latest grades from Spring 2025
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MI 455 - Game Design and Development II
Advanced design, architecture, and creation concepts related to the development of real-time interaction 3D design for gaming, simulation, and immersive virtual environments.
Average Grade - 3.653
Median Grade - 3.5
Latest grades from Spring 2024
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MI 482 - Building Virtual Worlds (W)
Theoretical and practical approaches to the planning, design, and development of virtual worlds for games and simulations.
Average Grade - 3.674
Median Grade - 4.0
Latest grades from Spring 2024
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MI 490 - Independent Study
Directed study under faculty supervision.
Average Grade - 3.125
Median Grade - 4.0
Latest grades from Spring 2025
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MI 495 - Game and Interactive Media Projects (W)
Experiencing game production in a team setting. Understand the production cycle (including specification, design, prototyping, implementation, testing, and documentation). Planning and manage game design, development, and production tasks. Discussing and experience professionalism, ethics, and communication. Developing presentation methods.
Average Grade - 3.625
Median Grade - 4.0
Latest grades from Spring 2025
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